Color Grade Alternative

Color Grade Alternative / Overcast

skin shader, primary forms, eye rig, reference matching, work in progress. 

Maya Viewport

XGen cache and arnold having a disagreement resulting in this Viking's style hair. Quite a fit I must say.

Wrong subdivision of the head geo imported live from zbrush to maya bridge, creating this accidental displacement chaos. Now its fixed, real-time transfers the subdivision lvl 1 mesh to my displacement mesh in maya (the one that I always use for texturingXYZ combined displacement from zbrush)

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