Color Grade Alternative
Color Grade Alternative / Overcast
skin shader, primary forms, eye rig, reference matching, work in progress.
Maya Viewport
XGen cache and arnold having a disagreement resulting in this Viking's style hair. Quite a fit I must say.
Wrong subdivision of the head geo imported live from zbrush to maya bridge, creating this accidental displacement chaos. Now its fixed, real-time transfers the subdivision lvl 1 mesh to my displacement mesh in maya (the one that I always use for texturingXYZ combined displacement from zbrush)