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I needed a concept design to start with, so with some AI magic I've generated a couple of character concepts and some seamless patterns.
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Decided to use this as a reference but the details were too much and not so organic.
So I just used couple of primary forms and that ancient/divine looks in my design.
So I just used couple of primary forms and that ancient/divine looks in my design.
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HP Sculpt in ZBrush > ZRemeshed for LP (kind of) > UV Unwrap in Maya > Substance Painter
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I had this idea of converting this creature to some cyberpunk-ish mechanical thingy with some hardware around it's face so with this vessels/wrinkles details I left some room for a futuristic story. Like some visible metal parts inside the skull or weird liquids illuminating under the skin type of stuff
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reduced some excess skin details that were out of control. With Substance Painter and proceduralism, it tends to happen a lot.
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Necklace addition + Lookdev with Arnold GPU
Occult Dog is ready for some action (: