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My instructions were quite clear in terms of making her look like the one and only reference. Which I can't disclose but it's quite visible
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Geo-Tracking, Hair Sim, Compositing tests with studio's initial design
During my hybrid contract with the studio, I re-modeled their previous face in a semi-realistic style and developed an efficient pipeline, handling everything from facial motion capture to head geometry tracking and final compositing into live-action footage. Thanks to EPIC's Metahuman rigs, I easily transferred the new face while keeping the skinning and blendshape data intact. I used Nuke for geometry tracking and final compositing, after which the studio took over.
Geo-Tracking, Hair Sim, Compositing tests with studio's initial design