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The process was very straight forward. With about 10-20 photos and a bit of cleaning, this kind of work is possible.
Retopo and UV Unwrapped in Maya, reprojected details and sculpted shoe ties in ZBrush, everything else in Substance Painter.
I was thinking more grimy, dirty used look but later on I liked the refurbished look so kept it clean.
Retopo and UV Unwrapped in Maya, reprojected details and sculpted shoe ties in ZBrush, everything else in Substance Painter.
I was thinking more grimy, dirty used look but later on I liked the refurbished look so kept it clean.
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Initial scan result from Agisoft Metashape.
Actually it looks horrible with a low light, noisy iphone X, no cross-polarization whatsoever. But all I wanted was to get a base shape to retopo, then recreate it completely so the quailty of scan is wasn't that important.
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Meshroom results wasn't good enough
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Metashape was my only option
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First overall cleaning pass in ZBrush. Adding noise helps me recognize the primary forms better for retopo.
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Manual retopo in Maya, re-projecting in Zbrush
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Hogan's H logo on the right side is projection paint + couple of clicks on height paint layer.
Tip: "to paint in negative values on a height channel, it has to be set to 16F instead of 8bit"
Tip: "to paint in negative values on a height channel, it has to be set to 16F instead of 8bit"