

Process













I used Stable Diffusion 1.5 to generate concepts, then edited and regenerated them until I had something unique and interesting that's worth modeling.

ZBrush Blockout

Subdivision modeling and low-poly version in MAYA

Substance Painter

Modeled and painted this scene for turntable render, some stable diffusion generated images and of course, Astro Nation!

Decided to use UE5.1 physics on shoelaces, rigged in MAYA

Scene setup in UE5, Material Instances for color variations, lighting tests

Level sequencer setup


Scene setup, testing physics and material.